Mouse Smash

JC Lau's blog about geekery, gender and other rants


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Morality and Games, and the Morality of Games

I started contributing to International Games Day @your Library, which is a non-profit, volunteer-run organization to make games inclusive in library collections. In my writing for them, I analyze some issues in games and write down my thoughts. This piece originally appeared on their blog.

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One aspect of playing games is that we can do things in games that we cannot—for a variety of reasons—do in real life. We become fighters, adventurers, characters with distinct motivations and abilities to our actual selves. For example, even if we can’t fly in real life, we might be able to in a game. Or maybe we develop ninja-like fighting skills, while in real life we are horribly uncoordinated.

Notice that the examples I give about are cases where we’re limited by physical boundaries. But what about moral considerations? Just because there are games where we can kill, backstab, steal, and rape, does this mean that we should do those things? What do our moral decisions in games tell us about what kinds of people we are? Continue reading

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Games as Art

I started contributing to International Games Day @your Library, which is a non-profit, volunteer-run organization to make games inclusive in library collections. In my writing for them, I analyze some issues in games and write down my thoughts. This piece originally appeared on their blog, and was republished in the Games Round Table of the American Library Association.

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Can games also be considered art? There are games that, to be sure, are described as art, and games that are visually appealing, but can games as a whole be considered an art form?

In this article, I’ll consider the artistic value of games. This can be a heated and controversial topic, so I don’t expect this to solve any age-old debates. However, I hope that I can generate some thoughts on the relationship between games and art, and how games could fit in to the world of art. Continue reading