I have played video games since I was three years old, when my mother brought home an Apple IIe computer, and loaded up Pac-Man for me. From there, I went from playing a range of games like Tonk in the Land of Buddy-Bots and the Monkey Island series, to console titles such as Grand Theft Auto, Assassin’s Creed and Halo.
But here’s one thing I’ve noticed: my favorite games will, more often than not, have a protagonist that looks nothing like me. Where games have a single playable character, that playable character is likely to be a man. A white man. Maybe he has a beard, maybe not. He’s probably also straight–perhaps he also has a wife or child or someone close to him who’s died or been kidnapped at the start of the game as a plot device, and he’s probably armed with some sort of gun or melee weapon or both. Continue reading →
Feminist Camp is a weekend camp for college-age students that goes beyond classroom or campus activism for networking and learning more about feminism. While Feminist Camp was originally based in New York, it has since expanded to the Seattle area. I had the opportunity to speak to the campers last November, and also got to interview the camp organizers!
2016 was a pretty interesting year for games: with the rise of VR and announcements about new generation consoles, there’s a lot more going on for gaming than in previous years. I didn’t get to play everything that I wanted to (of course), and although I played a lot of AAA games as well, I’m trying to spend more time looking at indie offerings. Here (in no particular order) is a quick list of some of the indie games that I played last year and would recommend: Continue reading →
A version of this piece was originally published at GeekGirlCon’s blog. In the time (11 days!) between it was published and now, there have been at least two terror attacks internationally (plus one averted), even more influential figures have passed away, and the Electoral College confirmed Trump as President. There are still four days left in the year, which I’m cautiously optimistic will just pass away quickly and uneventfully.
I’m still new to games per se. I’ve grown up as a consumer, a writer, and a critic, but not a creator. This year, I got my first job in the industry, and it’s been a fantastic journey so far.
In games, the Game Developers Conference in San Francisco is one of the biggest industry events on the game dev calendar. It’s HUGE, with a lot of industry-facing talks, workshops, and networking opportunities. Unlike things like PAX or E3, the focus is on game makers and the industry as a whole, rather than end users. For someone starting out in games, it’s seriously a wonderfully immersive way to get connected, and get a more in-depth idea of what the industry as a whole is like. Continue reading →
I didn’t read any reviews about Arrival (except this one) before I went to see it at theaters today. So, all I knew about the film was that there were aliens and something about scientists trying to communicate with them (which, if you think about it, they do in almost all films involving aliens).
What I wasn’t expecting, then, were lessons in the construction of language, the importance of clarity and perhaps something about not losing faith entirely in humanity.
So at work I am on a team where we have a lot of disciplines represented. There’s design and art and production and test and whatnot. It’s pretty cool. We are all considered experts in our field and the team works together because everyone brings their mad skillz to the table as it were.
Or so I thought. So, we’ve had a few issues with one of our tools lately and our investigations haven’t brought about any answers. We referred it to an engineer outside our team who gave us an explanation about it. Unfortunately, that explanation was wrong. Continue reading →
One of the problems in film, generally, is being able to present a cohesive story with backstory, arcs, character development, conflicts to resolve and loose ends to tie up within a limited window of time. Now, the more characters you have in the story, the less time you can give any one of them, so that their stories get condensed and abridged until they aren’t really robust anymore.
Suicide Squad suffers from this problem in scads. With the DC comic villains each having their own origin stories and arcs from the comics, it’s hard to transpose those into a coherent narrative, and instead the overarching story feels like it’s cobbled together with a handful of random metahumans doing what they’re good at, with the writers being ordered to make a comic book film more like Marvel’s. At least they tried, I guess. Continue reading →
I often get phone calls from recruiters asking me if I want to do contract testing jobs for third-party vendors. I guess I put it out there that I play games and that I have done so for over 30 years, so that stands to reason that I know my way around games and consoles enough to work on them.
Now, I know that I’m very fortunate in my current position. I’ve had internal promotions, and gained experience and opportunities that I wouldn’t otherwise have had in other contract positions. I’m also now working in a specialized area of testing that pays a little bit more than the average grunt tester wage. Continue reading →