Mouse Smash

JC Lau's blog about geekery, gender and other rants


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I was in a Doubleclicks music video and all I got was this lousy ferret attack

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I’ve been a fan of the Doubleclicks for some time now, ever since the first time their anthemic Nothing to Prove made me tear up at my desk in grad school. I’m sure it wasn’t just the insecurity and emotional exhaustion of churning out a dissertation in a male-dominated environment that was talking, but hey, there was something in their song that really spoke to me. From songs about burninators to burritos, they could have played the soundtrack to my geeky and socially awkward life.

So when the Doubleclicks sent out a call inviting their fans to be part of an upcoming music video, I knew I had to be involved. Continue reading


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What to expect from Halo: Nightfall

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A couple Thursdays ago, about 100 women from the videogame industry gathered to watch a sneak preview of the first two episodes of Halo: Nightfall, a five-part digital series on the Halo Channel (available on Xbox One and Windows 8.1), which launched with The Master Chief Collection last week.

Halo: Nightfall is the product of 343 Industry’s first time working with Hollywood. Ridley Scott is listed as an executive producer, and according to Kiki Wolfkill, Executive Producer at 343 Industries, “it was an amazing experience to bring that creative voice to the universe.”

Continue reading


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Women in Gaming: an evening with Halo: Nightfall

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Last Thursday, at the Big Picture in downtown Seattle, I found out about the male-dominated history of the community for women in the videogame industry.

L-R: Jessica Shea, Marta Beck, Holly Barbacovi and Kiki Wolfkill, all of 343 industries. Image courtesy of Jason Pankow.

Bonnie Ross, CVP of 343 Industries, recounted how she and several other women organized a cocktail event at the annual Game Developers Conference as a networking opportunity for women in 2001. Considering that women only make up around 5-20% of their fields, and that on average they earned 86 cents on every dollar that men made in the US game industry, it was crucial for women to have an opportunity to meet others within their profession.

However, more men than women turned up to the event. Continue reading


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Review: Randal’s Monday

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Crammed with geek culture references, Randal’s Monday shows potential as a point-and-click adventure game, but fails to deliver an engaging or innovative experience. You play Randal, who, after stealing his best friend’s engagement ring, awakens to discover that the ring is cursed and his friend is dead. Randal is forced to live that Monday repeatedly, Groundhog Day-style, until he sets everything right. Continue reading


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Review: Papers, Please

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Glory indeed.

Papers, Please occupies that uncomfortable space where your moral convictions affect your gameplay. Despite being a bureaucracy sim, it has engaging mechanics, a cracking pace and a tragic and revealing narrative.

Set in 1982, you play an immigration inspector in Arstotzka, a fictional, Soviet-like country. As would-be immigrants step up to your booth, you cross-reference their documents with your rulebook to ensure their papers are in order. If they are, you stamp their passport and return it. If not, you can deny their entry, or detain them for suspicious behavior. Continue reading


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Review: Falling Skies: The Game

The skies are falling so I'd better point my gun upwards.

The skies are falling so I’d better point my gun upwards.

Generally, video game spinoffs of TV shows are not very good. Falling Skies is no exception. Falling Skies: The Game is a turn-based tactical shooter where you command members of the 2nd Mass in their fight against Espheni aliens across a grid-based map. In between missions, you also manage resources, train your soldiers and upgrade their weapons.

If this sounds familiar, it’s because this game is essentially a watered-down clone of XCOM: Enemy Unknown, with cheaper-looking graphics and shoddy animation. Frustrating camera angles also make it difficult to do simple tasks such as taking cover, so your minions are left standing next to cover and get attacked. Additionally, the voice acting is laughably bad: when attacked by enemies, one soldier astutely exclaims “Ow! That hurts!” in surprise. Next, he’ll be telling me that fire is hot. Continue reading


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The (Social) Justice League

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Amongst the hostility of current Gamergate debacle, there have been positive, creative and humorous responses. The Doubleclicks, for example, offered internet trolls their own love song. Nonadecimal developed asatirical battle game about arguing online. And this year, Sarah “Chip” Nixon brought 150 sets of social justice class buttons with her to GeekGirlCon. Continue reading


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Review: Shelter

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Shelter is part parable about the cruelty of nature, and part parenting sim. You play a mother badger guiding her cubs across a vast wilderness fraught with danger. You cannot control the cubs, but they waddle alongside you, and it is up to you protect them from dangers such as wildfires, starvation, raging rivers and other predators. Continue reading


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Review: Middle-earth: Shadow of Mordor

Come Mr. Talion, Tally Me Banana

Come Mr. Talion, Tally Me Banana

You know the old saying: One does not simply walk into Mordor.

…Unless your name is Talion and you’re a ranger on a revenge kick and have a powerful elf wraith by your side.

Click here for my review of Middle-earth: Shadow of Mordor, written for Short Game Review.