Mouse Smash

JC Lau's blog about geekery, gender and other rants


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The Asian Geek Girl: A Study in Stereotyping

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It can be hard to be a geek girl.

It can be harder to be a geek girl of color.

Once, in my freshman year, I went to a meeting of my college’s anime club. There were a few other girls there, but I was the only Asian in the room. When I walked in, the president of the club greeted me with “Konichiwa!” Perplexed, I thought everyone was greeted that way at the Anime Club, so I just sat down. As others came in, he simply said “hello” or “welcome” to them, in English. He didn’t say “Konichiwa” to anyone else. After the meeting, I explained to him that I wasn’t Japanese; I’m Australian but of Chinese heritage. He looked disappointed. Feeling awkward about that interaction, I never went to another Anime Club meeting. Continue reading


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Adventures in QA: Chapter Two: Training Day (or how game testers are presumed to be male)

In retrospect, not the greatest hashtag, but it was short.

In retrospect, not the greatest hashtag, but it was short.

Since the interview, there’s been a little bit of pedantic paperwork with background checks and whatnot. Then, yesterday, I received an email telling me that mandatory training for the client was today, and that I had to reply to the email and then they would send me the (apparently super-secret) location, even though they could tell me the date and time of training. With less than 24 hours’ notice, they weren’t kidding about this being an on-call job. Continue reading


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Adventures in QA: Chapter One: The Interview

It was nothing like this. James Franco was not there.

How does one get started in the games industry? If you’ve got no experience besides playing games, how do you get your foot in the door?

This is what it is feels like to get farmed out to companies.

This is what it is feels like to get farmed out to companies.

One way of doing it is through QA. For some reason unknown to me, QA jobs often hire by advertising by saying “play video games all day and get paid!” or something like that. Technically you’re not playing a video game; you’re playing a tiny  section of one repeatedly. You get paid though. Anyway, I saw and ad like this for–let’s say, Company X–on Craigslist and replied. There was a link that led to a google docs-type page where you submitted your details and a resume. Within an hour, I was contacted by the recruiter and asked if I would be free for an interview at the end of the week. I wrote back and she sent me some information for the interview location. Continue reading


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Adventures in QA: Prologue

This is a new series I’m starting, and it is basically what it sounds like it’s about. I’m going to explore the world of gaming gruntwork by being a QA minion. I think the official title is “QA Engineer” but whatever, I’m not naive enough to think I’m engineering anything.

As a bit of background, I’ve been interested in video games since literally the age of 3, when we got an Apple IIe and I played Pacman on it for hours. Soon, I was better than my parents. But while I’ve been playing games for over 30 years now, I’ve not actually (technically) been part of the videogame industry. Sure, I’ve written about it and I know people in it and whatnot, but I’ve never actually been part of the industry myself. So when I found an ad for game testing, I thought it’d be a reasonable place to start. Why not, I mean? What could possibly go wrong? Continue reading


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The Top Ten Games of 2014 (that I played)

2014 has been a year of many changes for me. In June, I left academia–a field I’d been in for the last 15+ years–to explore what it would be like to be part of the videogame industry. This is my attempt to make my geeky leanings into a career! So, in the past six months I wrote about, networked, and yes, played way more games than I’d otherwise have the time and inclination for. In the last month alone, when I was overseas, I had six articles published at various sites and that was without my even having an opportunity to update my blog. Whew!

So here we are at the end of the year. Of the games I played this year, this would be my Top Ten list.To be fair, there are games that I bet are great, but that I didn’t get around to playing yet, like Bayonetta 2, Assassins Creed: Unity (despite the release fiasco), Dragon Age: Inquisition and Tales from the Borderlands. So this list is limited by what I’ve played this year that actually came out this year, plus a few honorable mentions for games that were published before 2014 that I’ve still not let go of. Continue reading


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Review: Monument Valley

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Monument Valley is an elegantly-designed puzzle game with intriguing challenges and polished mechanics. You guide Princess Ida through ten Escheresque levels on a journey of discovery and forgiveness. Along the way, you meet crow people, befriend totem creatures and traverse seemingly-impossible optical illusions. Continue reading


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Review: Cook, Serve, Delicious!

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For a game in the “turn your zero-star, rat-infested craphole into a gleaming bastion of gourmet food” genre, Cook, Serve, Delicious certainly crams in a lot. Apart from cooking, you have to wash dishes, clean toilets, and accurately describe robbers holding you up—all while your customers are still ordering from you. It’s enough to melt your brain, really. Continue reading


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I was in a Doubleclicks music video and all I got was this lousy ferret attack

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I’ve been a fan of the Doubleclicks for some time now, ever since the first time their anthemic Nothing to Prove made me tear up at my desk in grad school. I’m sure it wasn’t just the insecurity and emotional exhaustion of churning out a dissertation in a male-dominated environment that was talking, but hey, there was something in their song that really spoke to me. From songs about burninators to burritos, they could have played the soundtrack to my geeky and socially awkward life.

So when the Doubleclicks sent out a call inviting their fans to be part of an upcoming music video, I knew I had to be involved. Continue reading


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What to expect from Halo: Nightfall

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A couple Thursdays ago, about 100 women from the videogame industry gathered to watch a sneak preview of the first two episodes of Halo: Nightfall, a five-part digital series on the Halo Channel (available on Xbox One and Windows 8.1), which launched with The Master Chief Collection last week.

Halo: Nightfall is the product of 343 Industry’s first time working with Hollywood. Ridley Scott is listed as an executive producer, and according to Kiki Wolfkill, Executive Producer at 343 Industries, “it was an amazing experience to bring that creative voice to the universe.”

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